Roswell
Sometimes you're a tank. And sometimes you just want to shoot some UFOs and cows and stuff.
This game is modeled roughly off of the screen resolution of the Game Boy, and uses an inverted version of the device's palette . Fun fact is that the game doesn't use any external assets! All sound, visuals, and animations are part of the code and rendered in real-time, making the zipped version of the game weigh it at 33K which I think would actually fit on some of the larger game boy carts!
PS. Sorry Firefox users, this game performs terribly for you. I'm trying to figure out a solution for it and I'll release an update if I do.
Development log
- Testing GLSL Shader-based renderingAug 29, 2019
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